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QniVerse has developed the QNI™ solution, a versatile and interactive gaming and training platform for physical and occupational therapy. QNI is comprised of modular, multi-sensory tiles designed to connect in a variety of configurations and sizes. Originally developed to encourage children to interact with their friends through physical activity, the tiles are light enough to be mounted on walls, convenient enough to use on a tabletop, and durable enough for users to run and jump on when placed on the floor. The system is easily operated via a smartphone app and is cost-effective, with a proprietary technology protected by more than 30 patents.

Gamified exercises have been shown to motivate physical rehabilitation patients to increase their practice time, resulting in improved treatment outcomes. They hold the potential of empowering therapists to develop engaging home-based exercise protocols that are more likely to encourage patient compliance and consistency both in and outside the clinic, which plays a crucial role in promoting treatment effectiveness. Implementing high-tech devices and digital platforms can boost treatment efficiency by collecting accurate data on patient performance metrics that indicate progress toward treatment goals, allowing therapists to track patients’ activity and compliance both in real-time and between sessions.

Since the early days of the COVID-19 pandemic and the resultant global demand for remote therapy solutions, QniVerse has been working with ALYN to adapt the QNI device and activities for remote physical and occupational therapy. With clinical guidance from ALYN, QniVerse is developing a library of games for the QNI system that implements therapeutic exercises. By adding AI-generated recommendations and personalization functionality, therapists will be able to design a treatment plan for each patient, remotely monitor their performance, and make data-driven clinical decisions to facilitate rehabilitation.